
Another game at Heroes and Villains, this time against Dakota and his Thousand Sons. I was itching to try flamer squads in a Chimera after Chapter Approved made them cheaper, and Dakota wanted to use his Terminators even though he knew taking two squads wasn’t ideal. I also opted for a battalion of Scions to see if they could reconcile themselves from my last game against Dakota, when 11 of them dropped in and killed all of 2 Rubric Marines.
Catachans – Brigade
HQ
- Straken
- Company Commander (boltgun, chainsword)
- Company Commander (boltgun, chainsword, Warlord: Master of Command, The Laurels of Command)
TROOPS
- 6x Infantry Squads, no upgrades
ELITES
- Command Squad (heavy flamer, flamer)
- Special Weapons Squad (3x flamer)
- Ministorum Priest
- Commissar (bolt pistol, The Blade of Conquest)
- Harker
FAST ATTACK
- Hellhound (heavy bolter, storm bolter)
- Scout Sentinel (heavy flamer)
- Scout Sentinel (multilaser)
HEAVY SUPPORT
- Basilisk
- Griffon Mortar Carrier
- Heavy Weapons Squad (3x mortar)
- Wyvern
DEDICATED TRANSPORT
- Chimera (multilaser, heavy flamer, storm bolter)
Battalion
HQ
- Tempestor Prime (command rod)
- Tempestor Prime (hot-shot laspistol)
TROOPS
- 2x 5 Scions (2 plasma guns, plasma pistol)
- 5 Scions (2 hot-shot volley guns, plasma pistol)

BATTLE PLAN
Though not great against Thousand Sons due to this list’s high volume of D1 firepower (Rubric Marines and Terminators get +1 to their save against D1 weapons) the plan was to have a strike force of flamer infantry in the Chimera supported by a Company Commander for the Burn Them Out order. The Scion battalion would be a second strike force that could hit hard wherever needed on turn 2 or 3, while the rest of the army either held the line or swarmed something in melee if it got too close. Harker would use his aura to boost my artillery output.
Thousand Sons – Battalion
HQ
- Ahriman (no disk)
- Daemon Prince of Tzeentch (2 malefic talons, wings)
- Exalted Sorcerer (force stave)
TROOPS
- 15 Cultists (autoguns)
- 2x 10 Rubric Marines (soulreaper cannon)
ELITES
- 2x Scarab Occult Terminators (hellfyre missile rack)
HEAVY SUPPORT
- Predator (4x lascannons, storm bolter, havoc launcher)

Deployment
We were playing The Scouring – 6 objectives to control at the end of the game with the usual extra victory points of First Blood, Slay the Warlord, and Linebreaker. Dakota finished deploying first (obviously) and won the roll for first turn. I opted not to seize the initiative. With Prepared Positions granting cover on turn 1 and deep strikers not allowed until turn 2, I like going second with the Imperial Guard. We are a tough army, and it’s nice to have the final turn for seizing objectives.



Thousand Sons Turn 1
Dakota moved his army forward except for the Cultists who swarmed toward the objective on his right flank and the Predator which stayed still to fire more accurately. I had hidden all my tanks except the Chimera, which I had foolishly left exposed. Whoops.
He cast Weaver of Fates on his Deamon Prince to bring its invulnerable save up to 3+, and Glamour of Tzeentch on his Rubric Marines in the center of the field to give me -1 to hit them. His Predator trained all 4 of its lascannons on the Chimera but Prepared Positions helped me save against one blast, resulting in 6 wounds taken off it from the two shots that got through. His Rubric Marines managed to kill a few Guardsmen, but the Emperor’s legions are vast and my army was easily able to absorb these meagre casualties.

Catachan Turn 1
I used Jury Rigging to bring my Chimera up to 5 wounds. My infantry on the left advanced toward the objectives on that side of the board. My Hellhound and Sentinel with heavy flamer moved into range of the Rubric Marines taking cover in the building in the center of the table. My infantry on the right advanced to screen the Chimera with its payload of flamers.
Hoping to get First Blood, I trained my Mortars, Griffon, and Wyvern at the Cultists but only managed to kill half of them. A few more ran away leaving 2 remaining. My Hellhound and Sentinel unleashed the Emperor’s holy fire on the Rubric Marines, but with cover from the building and All is Dust granting +1 to their save from D1 weapons, they still had a save of 2+ and I only managed to kill one or two. My Basilisk lobbed a shell at the Predator but failed to do any damage.
I remembered partway through the shooting phase that Dakota had Terminators about to teleport onto the board, and I had a gap in the backfield of my right flank! I ordered a squad to Move Move Move to try to cover the gap, hoping for a good advance roll and thankfully got a 6, leaving him very little room to deep strike should he choose to arrive there.

Thousand Sons Turn 2
Turn 2, as always, was shaping up to be the pivotal turn. Dakota moved his Rubric Marines forward, consolidating into the building in the center. His other squad moved toward the building on his left, looking to use Warptime to move in the psychic phase and get in range to shoot. He moved his Daemon Prince into position to charge either my Hellhound or Chimera, though my infantry screen was in his way.
Now it was time for the Terminators to teleport in. Dakota opted to drop one squad in the corner to the left of my artillery and another near the center. This was a serious threat to the core of my army and if I didn’t deal with it decisively on my next turn I would be in trouble.
This psychic phase was going to be important. It started off well for Dakota as he manifested Gaze of Fate, granting him one reroll to be used that turn. He then tried to manifest Warptime to move his second squad of Rubrics into position to shoot, but it failed. “Good thing I have Warptime,” he said as he rerolled, which then also failed. Uh oh. At least he manifested Weaver of Fates on his Daemon Prince giving it a 3+ invulnerable save, which it would need the following turn as it was likely to be exposed to my guns.
His Rubrics in the center building attempted Smite, but he rolled a double 1! Not wanting to lose D3 Marines to Perils of the Warp, he used his command point reroll. The rest of his psychic phase didn’t go much better. He managed to manifest Glamour of Tzeentch on his Predator for -1 to hit against it, but that was it aside from maybe another Smite. This was a very bad psychic for the ever-important turn two.

His shooting managed to clear away most of the infantry screen on my right flank, giving the Daemon Prince a clear charge lane to either the Chimera or the Hellhound. The Predator unloaded on the Hellhound, dealing 9 wounds and bringing it down to 2. His Rubrics and Terminators hosed down my infantry squads with bolter fire killing 20 Guardsmen. He also destroyed the heavy flamer Sentinel near the building in the center.
His Daemon Prince then charged into my Chimera. The heavy flamer took a wound off it in overwatch, but the monster smashed through the tank’s hull and destroyed it, finishing what the Predator had begun. 3 lasgun guardsmen inside died trying to escape, leaving the rest deposited behind the wreck of the tank itching to unleash hell with their flamers in vengeance on the following turn.

Dakota had done some damage but had so far failed to destroy anything vital. Now it was my turn to respond.

Catachan Turn 2
There were two serious threats I needed to deal with or I was going to be in big trouble: the Daemon Prince, and the two squads of Terminators. With that in mind I moved my army into a position to blast them with everything I had.
First I used Jury Rigging to bring my Hellhound back up to medium stats. This was critical as it gave me enough movement to line it up against the Daemon Prince. I then moved all the infantry on my right flank into a position to unload on the monster, most notably the 5 flamers that had just emerged from the ruined Chimera.
I decided to commit my entire battalion of Scions against the Terminator squad on my far left. If those guys got into my artillery it would probably be game over for me.

I started on the left with my Scions, pouring 10 plasma shots into the Terminators. The Emperor’s blessing was with me as they fried all 5 Terminators without even needing any help from the volley guns!
My artillery and lasguns in the center then blasted the Emperor’s fury into the center Terminator squad and again His judgment was exacted upon the heretics, killing 4 and leaving the last with just a single wound!
On the right, a roar of flame erupted as the Hellhound and 5 flamers unleashed hell on the Deamon Prince, reducing it to a single wound. I charged in with Straken and the rest of my infantry, and Straken himself managed to deal the killing blow to the monster!
I had struck a very serious blow to Dakota’s forces, thanks to poor rolling on his party and good rolling on mine. It would be difficult for him to recover from this, but I didn’t have an effective way of dealing with his Rubric Marines and the battle would hinge on what they could accomplish.

Thousand Sons Turn 3
Dakota’s Marines moved forward to target the exposed infantry on my left flank, and his Predator moved forward to target my artillery. His psychic phase went a little better this time, giving his Rubrics in the center -1 against my hit rolls and +1 to their invulnerable save. This was a good decision as they were his biggest threat on the board right now, as well as the most exposed. He got a solid Smite off on my warlord, bringing him down to just one wound.
His Rubrics blasted the infantry on my right and center, killing 15 Guardsmen. The Predator finished off the Hellhound, which thankfully didn’t explode.
Catachan Turn 3
Now that his Terminators and Daemon Prince had been dealt with, I needed to destroy those Rubrics. I moved my flamers into range, and advanced my Scions toward the center of the table. My warlord hightailed it behind the wall to hide amongst the mass artillery.
This turn the Emperor’s blessing was not with me, and I only killed 2 Marines from the squad in the center and zero from the squad on Dakota’s left. Flamers are very bad against Rubric Marines. At least I finished off the 2 Cultists holding the objective on Dakota’s right.
I charged at the Rubrics, but my squads failed the charge and only Straken, the Priest, and the Commissar made it in. Straken swung at the Sorcerer, but only managed 3 successful wounds which were all saved! Dakota used Counter Offensive to interrupt with his Rubrics, and they killed the Commissar before he could attack. So much for the Blade of Conquest. My Priest, of course, didn’t kill anything found himself surrounded along with Straken, who had suffered 3 wounds at the hands of the Sorcerer with his force stave.

Thousand Sons Turn 4
Dakota moved his Predator forward to get a line of sight on my artillery. The rest of his troops were already either in cover or locked in combat and didn’t move. Once again he manifested defensive powers on his Rubrics in the center. Those guys are hard as nails, especially when buffed.
He finished off both Straken and my Priest with Smites, freeing his left Rubric squad to mow down my remaining flamer-armed Guardsmen. The center squad in the building also killed some Scions, but the biggest damage was dealt when the Predator unloaded on my Griffon, destroying it outright. Luckily it didn’t explode as this would have been devastating to my artillery camp.
Catachan Turn 4
It was time for me to start thinking about objectives. I moved my leftmost Guardsmen squad into the building on my left that contained an objective. This would also give me Linebreaker as it was in Dakota’s deployment zone. I hid my last infantry squad on my right, out of sight from the Rubric Marines’ powerful Inferno Boltguns, along with a Company Commander, ready to pounce on the nearby objective next turn. My Scions continued toward the Rubrics in the center, and the nearby objective.
I managed to kill a few more Rubrics in the building, bringing the squad down to 3 remaining. I also killed one or two from the other squad with my artillery.

Thousand Sons Turn 5
This was potentially the last turn and Dakota knew he had to do some damage. He moved aggressively, psyching and blasting away to kill more Scions, but no decisive blow was struck. His Predator shot all 4 lascannons at the remaining Sentinel, but it only did 4 damage!
Catachan Turn 5
As planned I jumped out of hiding onto the final two objectives, which would put me one point ahead should the game end now. My artillery bombarded the now exposed Rubric Marines on Dakota’s left, killing all but 2, and my Scions finished off the Rubrics in the center.
Dakota was down to just a few models now. He rolled for game end, but the battle continued.

Turns 6 and 7
Dakota had one last desperate card to play. He took the two center objectives with Ahriman and his Predator, then used his once-a-game teleport to jump his remaining 2 Rubric Marines 9″ away from the objective on his right. His Predator vaporized one of my Tempestor Primes but failed to finish off the Sentinel, but the battle was being decided by his Rubrics on the right. He killed 4 with his inferno boltgun and soulreaper leaving 2, then attempted to charge in but failed. I used Insane Bravery to roll D3 for morale instead of D6 which made my men immune, so they desperately held on to the objective for the Emperor, knowing reinforcements were nearby.
Over the next 2 turns I blasted his Predator down to its lowest stat bracket. My Scions finished off the two Rubrics and that was the game. It was a close battle ending 8-7 (I held the minor objective, 3 regular objectives, and had Linebreaker, and he held the major objective, one regular objective, and First Blood). It was a costly battle for both sides, but these losses were acceptable to achieve victory for the Emperor and the warriors of Catachan.

Analysis
Turn 2 really decided the game, as it so often does. Dakota’s failure to manifest most of his psychic powers was a huge blow, and his shooting that turn wasn’t great either. 2s are the worst number for him to roll since he hits on 3+ and rerolls 1s, and he rolled a lot of them this game. Couple that with a devastating turn 2 of shooting for me and he was facing an big uphill battle. We both had our moments of good and bad rolling but I think Dakota overall got the short end of it, especially since most of his bad luck and most of my good luck occurred on the most important turn.
MVP
For me, definitely the Scions this game. They delivered a mortal blow to the Terminators on turn 2 and later finished off both squads of Rubric Marines and helped seize 2 objectives. Surprisingly, my runner-up would be the Griffon Mortar. Its ability to ignore cover coupled with its D3 damage so the Rubrics and Terminators didn’t get +1 to their armor save allowed it to deal a lot of damage before it was destroyed by the Predator.
Speaking of the Predator, it was likely Dakota’s MVP as it was instrumental in the destruction of 3 of my 5 tanks. Though the tough Rubric squad in the middle held on for 5 turns and did a lot of damage. Once again, those guys are tough. Shooting them with D1 weapons is almost completely futile.
Conclusion
Overall this was a very fun game, and it was close the whole way even though it swung in my favor on turn 2. I did only win by one point after all.
Any suggestions on what I or Dakota could have done better to help our chances? Any comments on our lists? Thanks for reading!



















